Previously Third Herrscher, the current "Schicksal" captain of the 3rd squad.
While traveling around the world to clear out the residual Houkai, Mei is waiting for the reunion with the important one.
Traits[]
"Speed-type melee character, using sword as a weapon, fast attack speed, high number of combos, and strong air combat performance." ― Ingame description
A character using sword which give exceed attack speed as well as strong air combat performance. However, this make her lack of Shield Break Damage.
Always deal Lightning Damage which can ignore Physical Damage Reduction.
Unknown Sword[]
A sword with traditional patterns, however the blade of this sword have black/red color.
Seems to be lightweight sword that gives Mei very fast attack speed.
Talent Module A[]
Above is the common attack module, which contains the related skills of basic attack, joint attack and air combat enhancement.
Joint attacks have a higher number of attacks, which can quickly increase the number of consecutive attacks.
Air combat enhancement can greatly increase the output ability of the character in the air.
Talent Module A |
---|
Basic Attack Ground Basic Attack is a four-line slash, causing 80% + 80% + 60% + 60% + 80% + 120% ATK of Lightning Damage, knocking enemies (50% Damage against wall collision). |
Achilles' Blessing - β Micro-Core Colonization Increases All Damage while in the air, +4% All Damage/s, maximum 80%, and hit the ground automatically removes the bonus. |
Achilles' Heel When knocking down an enemy in the air, enter a Domineering state for 6s and restore an additional 200 Kinetic Power. |
Joint Attack When using (Name can be customized) to trigger Joint Attack When using Carol to trigger Joint Attack |
Joint Attack Enhancement Evade during Ground Attack does not interrupt move. |
Talent Module B[]
On the left is the special attack module, which includes special attacks, QTE attacks, and related skills to strengthen the character with high evaluation.
Under high evaluation, both herself and other characters can gain the ability to increase the number of combos and improve the team's output ability.
Talent Module B |
---|
Special Attack Can launch attacks on the ground, inflicting 100% ATK of Lightning Damage and knock enemy airborne. |
Icarus' Fortitude - γ Micro-Core Colonization When landing, the Kinetic Power will automatically return to 200 points, not exceeding the limit. |
Icarus' Ascension When the Stylish Rank is above S, Mei gets a 0.06% All Damage each combos, with a maximum of 200 combos. |
Icarus' The Sun - γ Micro-Core Colonization When the Stylish Rank is above S, other characters can also get a 0.06% All Damage each combos, with a maximum of 200 combos. |
Icarus' Sublime When the Stylish Rank is SS, increase combo limit to 230. |
QTE Attack - Thunderbolt The enemy is triggered by a heavy blow, launching a countless number of dash slashes, causing 35% * 7 + 150% ATK of Lightning Damage. |
Icarus' Scattered Feather - β Micro-Core Colonization During the QTE attack, you can continuously hit the attack key to increase the number of attack segments. |
Icarus' Melting Wax QTE Attacks can also be triggered when the enemy is ignited. |
Talent Module C[]
Below is the Evade / Jump module, which contains the skills related to Active Evasion and Passive Evasion Counterattack, Ultimate Jump and Jump Counterattack.
Passive Evasion and Ultimate Jump Counterattacks can increase the chance of enemies entering a paralyzed and Thunderlock state, and create output space for the team.
Talent Module C |
---|
Evade / Jump Can dodge on the ground / air. If Active Evasion is triggered, the whole team will recover 3 EP and 50 Kinetic Power at the same time. |
Evasion Counterattack After trigger Passive Evasion, you can launch a counterattack. Press attack button to counter attack enemy, Mei then retract the sword and cause 200% + 80% * 4 ATK of Lightning Damage. |
Counterattack After sucessfully perform ground counterattack, Joint Attacks will be prompted for a short duration. |
Atalanta' Hunting - β Micro-Core Colonization After the Active Evasion is triggered, a surrounding electric ball is generated around herself, which add paralyze accumulation for surrounding enemies. The duration is 8s, and can be refreshed again. |
Jump Enhancement At the end of the Ultimate Jump counterattack, lock the enemy with a Thunderlock, making it impossible to move for 6s. |
Jump Back After jump at the enemy launching invulnerable attack, player can launch a counterattack, causing 400% + 50% * 6 ATK of Lightning Damage. |
Perfect Counterattack When pressing the counterattack button perfectly (by pressing when the moving circle overlap the button), counterattack move gain 200% more All Damage |
Talent Module D[]
On the right is the Ultimate Module, which contains two Ultimate skills and Paralysis / Thunderlock status.
At the end of Shadow Dance, a mirrored clone is summoned, which can cause lots of damage to enemies.
Thunderwing can stack a large number of combos and control the enemy in a short time.
Talent Module D |
---|
Penelope' Shadow Dance Consume 100 EP, jump into the air to summon 4 avatars, and the avatars launch into enemy and then disappear, and then launch a final strike at the enemy, causing 100%*4+480% ATK of Lightning Damage. Afterwards, a mirror is summoned. The mirror will copy all of character actions, dealing 70% damage of character attacks. |
Medea' Thunderwings Consume 50 EP, summon a thunderbird to fly to the enemy, causing 10%*50 ATK of Lightning Damage to the enemy and cast Thunderlock status, making it inoperable, duration 3s, cd 15s. |
Medea' Thunderclap Thunderlock status caused by Thunderwings is increased to 6s. |
Medea' Malice For every 50 combos, Thunderwings ATK of Lightning Damage is increased by 1.6% (cap at 300 combos) |
Penelope' Consistent All attacks can accumulate the enemy's paralysis accumulation slot. |
Medea' Magic When the enemy in the Thunderlock state releases the Thunderlock state, a thunder explosion will occur, causing lightning damage to nearby enemies. |
Medea' Sick Coat Entire team increase All Damage by 40% against Paralyzed or Thunderlocked enemy. |